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Ship Destruction Sequence

This sequence was to experiment with the explosive /pyro effects I had been making. I took the scene from the EpicGames Marketplace (ZeroGravityPartOne) and added my own effects, created a new lighting set up, then rendered out my own unique cinematic sequence to show off the FX in scene. To add another dynamic to the render, I used UE4's preset for 70mm IMAX cameras, it gives an increased cinematic feel, combined with post-process volumes for grain and chromatic aberrations.

I used a combination of Houdini and Blender for simulations, to then convert the frames into a flipbook, ready for UE4.

I also used assets from Kallari (paragon) and Hollywood Asset Pack VOL.2
Both available on the Epic Games Marketplace

Full Sequence

Scene in Real Time

Sparks

PyroFlames

Explosion

Explosion Flipbook

Explosion Flipbook

Explosion Sim Blender

Explosion Sim Blender

Fire Cascade

Fire Cascade

Houdini

Houdini